Basic Settings
Evaluation Score (Eval)
- What it is:
- This is how the model rates a plan based on the points predictions (EV), time decay setting, risk setting, estimated AutoSubs etc.
- Why use it:
- Effectively, this provides information on how good a plan is beyond just pure EV data
- How to interpret:
- Quite simply higher scores are better, it is not the same as raw EV
FT Value
- What it is:
- This is the default value we assign to a free transfer. An otherwise burnt FT in the upcoming GW is always valued at 0 points, regardless of this setting.
- Why use it:
- It reflects the added value by rolling a transfer and provides a generalised value of assumed future moves. If set to 0.0, solvers will happily piece together intricate moves for marginal EV gains
- How to use:
- Past studies suggest a value of approximately 1.5 is recommended, however you may want to adjust based on situational information
- Lower FT values make the solver greedier/intricate, higher promotes more towards skeleton plans where only key moves are highlighted
Solver Speed
- What it is:
- This is a setting that allows us to accelerate the solver, or alternatively carry out heavier solves. Heavier solves may uncover some extra EV gain (though this cannot be guaranteed).
- Why use it:
- Fast Solves:
- We may be close to the deadline and some significant news occurs- a fast solve can work nicely here
- We may be using a device such as a phone which might struggle with heavier solves
- We might be cycling through GWs and re-solving
- Heavy Solves:
- This is valuable for problems such as WCs
- If you are in absolutely no rush
- Fast Solves:
- How to use:
- The fastest setting should carry out an ~6GW solve depth in the scale of ~5-10 seconds
- The medium setting should carry out an ~6GW solve depth in the scale of ~30-90 seconds
- The heaviest setting should carry out an ~6GW solve depth in the scale of ~3-10 minutes (go make some coffee)
- It is suggested to leave the solver tab open in the browser, switching tabs during a solve will greatly slow down computation
Time Decay
- What it is:
- It is a compound multiplier that is applied to the evaluation of each future GW
- A setting of 0.85 values GW1 at 100%, GW2 at 85%, GW3 at 72%, GW4 at 52% etc.
- It is a compound multiplier that is applied to the evaluation of each future GW
- Why use it:
- This setting reflects that increasing levels of uncertainty exist in projections and plans the further into the future we look
- How to use:
- Past studies suggest a value of approximately 0.85 (0.80-0.90) is recommended, however you may want to adjust based on situational information.
- The lower the setting the greater the priority on short-term plans and vice-versa
Solve Depth
- What it is:
- The number of GWs forward the solver will consider making transfers in
- Why use it:
- If we want to revert to a single period solve (can be a good idea for very WC robust plans)- ie. set to 1GW
- If we would rather not make “dead-end” moves in the last couple of GWs- set it a few GWs short of the prediction horizon
- Alternatively, we may not care about the above and should it to it’s maximum
- If we want to reduce solve time, this setting can be of great help combined with Solve Speed
- How to use:
- Simply input the number of GWs you want the solver to consider
Advanced Settings
Info Value
- What it is:
- This setting encourages rolling a FT for new information (in the live GW only, not applied to future GWs)
- Why use it:
- This setting reflects the value of future certainty of information when making a move (injuries, fixtures etc.)
- How to use:
- In periods where information will become available on uncertain fixtures etc. it is advisable to use a high setting.
- In general ~0.5 should be a suitable value though it can be set to 0 or increased as preferred
Burn Value
- What it is:
- This is the default value we assign to a future “burnable” transfer. In the upcoming GW a burnable transfer is always valued at 0.
- Why use it:
- As per FT Value, this setting can be used to create a robust skeleton plan or a more intricate literal plan
- How to use:
- In general, it is advised to set as per FT Value, some users prefer to set this to 0.
- A low setting makes the solver output greedier/more intricate, higher promotes more towards skeleton plans where only key moves are highlighted
ITB Value
- What it is:
- This is a multiplier which is used to reward remaining bank in future GWs (not applied for the upcoming GW)
- Why use it:
- It reflects that the bank opened up in future GWs can be utilised in future transfers, making enabling moves more appealing in the live GW
- How to use:
- The scale of this setting depends on the value of each marginal million and the expected utilisation rate of any remaining bank. Values in the range of 0.10-0.20 would generally be recommended
Max GK £
- What it is:
- The maximum investment price you are willing to make on a GK
- Why use it:
- Often we want to avoid using up slots from premium teams on GKs, equally it’s fun to spend money on attackers
- How to use:
- Simply input the maximum price point you are willing to invest
Risk Position
- What it is:
- Currently, risk in the planner tool is proxied as, Exposure= Ownership x EV. From this, your team’s overall exposure to risk is then calculated
- As ownership is even more changeable than EV this setting decays even more quickly over time
- Why use it:
- This setting can reflect your personal preference, sometimes we want to play safer or entertain increased levels of risk. Generally, we don’t need to take a risk position unless we want to (it costs some level of EV to buy a risk position)
- How to use:
- 0.00 is the default setting and works as a solver that gives no consideration to risk. Typically, pure model approaches lead to reasonably high-risk plans
- I would say that 0.00-0.30 is the general range for normal risk considerations if we wish to play the game more safely
- Setting negative values increases risk. I would suggest being more cautious with this setting, given the baseline already experiences risk (unless you are in a game-theory driven situation which requires major risk)
Max Team GK+DF
- What it is:
- This maximum number of GKs & DFs from the same team you are willing to pick
- Why use it:
- Often, managers want to diversify defensive picks
- How to use:
- I’d suggest usign a setting of 2 or 3, based on personal preference
Sub Weight
- What it is:
- This is a multiplier applied to estimated AutoSub contributions
- Why use it:
- Some managers may want to disincentive bench use
- How to use:
- It is recommended to leave this set to 1.00, which uses the probabilities determined by the algorithm