Evaluation Score (Eval)

  • What it is:  
    • This is how the model rates a plan based on the points predictions (EV), time decay setting, risk setting etc.
  • Why use it:
    • Effectively, this provides information on how good a plan is beyond just EV
  • How to interpret:
    • Quite simply higher scores are better, it is not the same as raw EV

FT Value

  • What it is:  
    • This is the value we assign by default to a future unused rolled transfers
  • Why use it:
    • It reflects the added value by rolling a transfer, which otherwise cannot be picked up by the solver – which would otherwise happily suggest moves for marginal EV gains
  • How to use:
    • Past studies suggest a value of approximately 1.5 is recommended, however you may want to adjust based on situational information
    • Lower FT values make the solver greedier, higher promotes more towards skeleton plans

Burnt FT Value

  • What it is:  
    • This is the value we assign by default to a future unused burnt transfers
    • Note that in the current GW all burnt transfers are values at 0
  • Why use it:
    • Rewarding future burnt transfers effectively simplifies a plan – only key transfers are suggested, and it leaves room for unexpected injuries/suspensions etc. to be handled
  • How to use:
    • It is suggested that this should be set somewhere between 50%-100% of the FT Value setting. Approximately 0.8-1.0 would be fair typical settings.
    • As per FT value- lower settings create fragile plans and higher settings make for a more robust (boring too) plan

Time Decay

  • What it is: 
    • It is a compound multiplier that is applied to the evaluation of each future GW
      • A setting of 0.85 values GW1 at 100%, GW2 at 85%, GW3 at 72%, GW4 at 52% etc. 
  • Why use it:
    • This setting reflects that increasing levels of uncertainty exist in projections and plans the further into the future we look
  • How to use:
    • Past studies suggest a value of approximately 0.85 (0.80-0.90)  is recommended, however you may want to adjust based on situational information.
    • The lower the setting the greater the priority on short-term plans and vice-versa

Solve Depth

  • What it is:  
    • The number of GWs forward the solver will consider making transfers in
  • Why use it:
    • If we want to revert to a single period solve (good idea for robust plans)- ie. set to 1GW
    • If we would rather not make “dead-end” moves in the last couple of GWs- set it a few GWs short of the prediction horizon
    • Alternatively, we may not care about the above and should it to it’s maximum
  • How to use:
    • Simply input the number of GWs you want the solver to consider 

Max GK £

  • What it is:  
    • The maximum investment price you are willing to make on a GK
  • Why use it:
    • Often we want to avoid using up slots from premium teams on GKs, equally it’s fun to spend money on attackers
  • How to use:
    • Simply input the maximum price point you are willing to invest 

Risk Position

  • What it is:
    • Currently, risk in the planner tool is proxied as, Exposure= Ownership x EV. From this, your team’s overall exposure to risk is then calculated
    • As ownership is even more changeable than EV this setting decays even more quickly over time
  • Why use it:
    • This setting can reflect your personal preference, sometimes we want to play safer or entertain increased levels of risk. Generally, we don’t need to take a risk position unless we want to (it costs some level of EV to buy a risk position)
  • How to use:
    • 0.00 is the default setting and works as a solver that gives no consideration to risk. Typically pure model approaches lead to reasonably high-risk plans
    • I would say that 0.00-0.30 is the general range for normal risk considerations if we wish to play the game more safely
    • Setting negative values increases risk. I would suggest being more cautious with this setting given the baseline already experiences risk (unless you are in a game-theory driven situation which requires major risk)

Max Team GK+DF

  • What it is:
    • This maximum number of GKs & DFs from the same team you are willing to pick 
  • Why use it:
    • Often managers want to diversify defensive picks
  • How to use:
    • I’d suggest usign a setting of 2 or 3, based on personal preference

Sub Weight

  • What it is: 
    • This is a multiplier applied to estimated AutoSub contributions
  • Why use it:
    • Some managers may want to disincentive bench use
  • How to use:
    • It is recommended to leave this set to 1.00, which uses the probabilities determined by the algorithm

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