FPL Review Guide

Two concepts will assist you in gaining maximum value from FPL Review: Expected Minutes and Team Codes.

Expected Minutes

This is a key concept for each of the forecasting tools throughout FPL Review. By default every player is set to have an expectation of 90 minutes, however this is intended to be updated. Expected Minutes is designed to reflect the amount of time a player will feature for, based on all probabilities and permutations. For example, there is always a risk of something unexpected happening before kick-off or of a player will get injured during the match amongst other potential occurrences.

[foogallery id=”808″]

The Expected Minutes Calculator is on each page with forecasting capabilities- and also on the sidebar here. This tool can help in the calculation of a suitable Expected Minutes value, see above for a few example inputs. Total custom inputs for this will provide a unique value, or a pre-selected option can be chosen.

Team Codes

This is your teams unique Fantasy Premier League identifier and allows FPL Review to find your teams past line-ups out of the millions of teams worldwide. Any tool which uses the Team Code identifier can be used to scout whichever team you wish- this will enable you to keep a close eye on league rivals.

Your Team Code can be found in the browsers url bar when on a teams ‘Points’ page. For example, the Team Code in the below url is ‘123’. This data is also displayed when hovering over a team link in a league table.

Example Team Code URL

Using the Site: Step by Step

Transfer Scout

  • Decide how many GWs you want the algorithm to predict. By default this is set to 5 weeks
  • Search for any players you are interested in and add them to your watchlist for comparison
  • Update the Expected Minutes input

Value can be a useful indicator of when to invest in a player or not, filling your team with high value players should lead to high points hauls in the long-term. It is worth noting that ‘Captainable’ players tend to have a lower value, but higher overall points score. As captained players get points doubled their value has a distorted meaning when compared to normal players. It makes sense to compare captain options in one group and squad players separately.

Performance Review

  • Input the Team Code of whichever team you wish to analyse
  • Select the GW you are interested in

This tool will display the amount of points the teams players were expected to get based on the chances they were involved in. All data is sourced from understat.com. This provides a method of illustrating if the luck of events on the pitch have effected a team positively or negatively.

Selection Review

  • Input the Team Code of whichever team you wish to analyse
  • Select the GW you are interested in

This tool displays the amount of points the teams players were expected to get prior to kick-off based on the amount of minutes played. This sets out a reasonable expectation for how each player should perform in Fantasy Premier League and will also highlight any weaknesses in a managers selection policy.

Selection Forecast

  • There are two methods that can be used to collect your teams data
    • The ‘Simple’ method uses your Team Code to collect the line up from the previous GW deadline. This will not include any changes to your team after the previous GW deadline
    • The ‘Login’ method. This requires your FPL email address and password to authenticate a session and collect your teams most up to date data. This includes any line-up changes, chip decisions and transfers you may have made. This data is not stored by FPL Review
  • Once your team is loaded up the next step is to update your players Expected Minutes
  • Switch around the selection and captain choice to maximise team points